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Journalist Yvonne Leow created the Hello Project because she wanted to see what would happen when she invited strangers to engage in dialogue with one another.

And not just any strangers — she wanted the people in dialogue to come from different backgrounds, perspectives and philosophies.

“The idea is to create a place where it is easy to make new friends from all around the world.

Line grossed more than

“The idea is to create a place where it is easy to make new friends from all around the world.

Line grossed more than $1 billion in sales for the first time in 2015, more 40 percent of which came from in-app purchases within its social games.

Line games have racked up a cumulative 628 million downloads, with 16 of those titles reaching at least 10 million downloads each. While it is possible to argue that having so many of its active users located in four markets is a negative sign of limited distribution, it also plays into Line’s favor because it means that the users in these markets are more engaged than usual because so many of their friends and family use the Line app.

Line, the mobile messaging app from Japan, is going public today in a dual Japan-U. Yet, despite that, precious little is known about the company outside of Asia, where the vast majority of its users are located, and the challenges that it is up against. First off, on a basic level: Line doesn’t have the vast userbase of Whats App (more than one billion active users), Facebook Messenger (over 900 million active users) or China’s We Chat (close to 700 million active users), but it is notable for pioneering a number of trends in messaging, particularly around monetization.

The listing, which will happen in New York on Thursday and Tokyo on Friday, is set to be the largest from a tech company this year to date.

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“The idea is to create a place where it is easy to make new friends from all around the world.Line grossed more than $1 billion in sales for the first time in 2015, more 40 percent of which came from in-app purchases within its social games.Line games have racked up a cumulative 628 million downloads, with 16 of those titles reaching at least 10 million downloads each. While it is possible to argue that having so many of its active users located in four markets is a negative sign of limited distribution, it also plays into Line’s favor because it means that the users in these markets are more engaged than usual because so many of their friends and family use the Line app.Line, the mobile messaging app from Japan, is going public today in a dual Japan-U. Yet, despite that, precious little is known about the company outside of Asia, where the vast majority of its users are located, and the challenges that it is up against. First off, on a basic level: Line doesn’t have the vast userbase of Whats App (more than one billion active users), Facebook Messenger (over 900 million active users) or China’s We Chat (close to 700 million active users), but it is notable for pioneering a number of trends in messaging, particularly around monetization. The listing, which will happen in New York on Thursday and Tokyo on Friday, is set to be the largest from a tech company this year to date.

billion in sales for the first time in 2015, more 40 percent of which came from in-app purchases within its social games.

Line games have racked up a cumulative 628 million downloads, with 16 of those titles reaching at least 10 million downloads each. While it is possible to argue that having so many of its active users located in four markets is a negative sign of limited distribution, it also plays into Line’s favor because it means that the users in these markets are more engaged than usual because so many of their friends and family use the Line app.

Line, the mobile messaging app from Japan, is going public today in a dual Japan-U. Yet, despite that, precious little is known about the company outside of Asia, where the vast majority of its users are located, and the challenges that it is up against. First off, on a basic level: Line doesn’t have the vast userbase of Whats App (more than one billion active users), Facebook Messenger (over 900 million active users) or China’s We Chat (close to 700 million active users), but it is notable for pioneering a number of trends in messaging, particularly around monetization.

The listing, which will happen in New York on Thursday and Tokyo on Friday, is set to be the largest from a tech company this year to date.

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